Major Boris Diginaditch stared at the scene in front of him with disfavour.
"Tell me why this particular crossroads is so damned important?"
Not by a single inflexion did the staff officer allow criticism to enter his voice.
"The regimental commissar feels this is the most important territory between Berlin and Moscow. He has convinced the regimental commander of this inescapable fact."
"This isn't even the most important territory in this neighbourhood," protested Diginaditch.
"I shall inform the regimental commissar of your opinion if you like."
"On the other hand," said Diginaditch reflectively.
"Wise decision."
So this is Scenario OB13 - A Hotly Contested Crossroads where my Soviets will attempt to disrupt the German grand strategy of dragging out the war for a few more weeks. In order to win I have to capture fourteen buildings most of them in the vicinity of the aforementioned crossroads. Dave, commanding the 8th panzer division's reconnaissance battalion will attempt to ensure that this is one speed trap that will remain forever German. All buildings are wood except for AA7 which is stone and has a steeple. So its either a church or home of the fiddler on the roof.
It has to be admitted that my force is late war Soviet at its finest; fourteen elite squads including three of assault engineers (imagine, Soviet troops with smoke) are ready to storm the lair of the fascist beastie guided by four officers including a 9-2. Support weapons consist of four light machine guns and a pair of demo charges. Armoured support is provided by a trio of T34/85 tanks and three almost as impressive SU-85 assault guns. Snuggled into the buildings around the eponymous crossroads Dave's force is equally impressive. He has seven and a half elite squads of various types with three lmgs and a panzerschreck, plus a pair of crews that can set up hidden anywhere ready to fire panzerfausts at the approaching Soviet tanks. His armour consists of a pair of Hetzer self propelled guns, a PzII OP tank connected to 80mm artillery, a honking big armoured car which has managed to squeeze a 75mm gun onto its chassis at the price of having virtually no ammunition for it and a pair of halftracks including one with an easily removable hmg. Three officers including a 9-1 inspire their troops to "more than mortal deeds for the fatherland."
I was ready to play but before I began there was one more thing to do. Dipping into my knowledge of ancient texts and blasphemous oracles I uttered a dark and grim prayer to the Dice Gods. Once the appropriate sacrifice was made and my immortal soul thoroughly mortgaged I could begin.
Below is a picture that says very little but effectively my intention was to move all of the question marks on the right side of the map as far to the left as possible.
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| The rather discreet start |
A little more specifically my plan involved using the building in the north as cover for the bulk of my infantry which would surge forward hopefully encountering and overrunning his HIP tank hunters along the way. In the south a smaller force (but including my assault engineers) would push forward with armoured support following at a discreet distance and hopefully hit is defences from two directions. For some reason I was obsessed with the prospect of a German hmg in the steeple. Check the OB, the Germans don't have an hmg. There's one in the halftrack but that is hardly likely to be in the steeple on the first turn.
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| End of Soviet first turn |
Perhaps unsurprisingly my force made it through the first turn without serious loss although various parts of Dave's OB had started to reveal themselves. Neither of his tank hunter half squads had made their appearance though. I had gobbled up the undefended buildings and would now actually have to fight for any more.
After a slightly understated first turn things kicked off in the second. Pushing forward my troops suffered some losses, but others pushed forward to the wall in the north. His Hetzers revealed themselves wrecking an SU-85 but in return one of my T34/85s nailed a Hetzer with a critical hit providing me with some useful smoke cover. Dave's OP tank dialled in his artillery but it settled for dropping a spotting round in the next county.
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| End of turn 2 |
With his Hetzers revealed (and one fried) I started probing for his flanks if only to get as far away from his artillery as possible. Up in the north I sent an SU-85 around his flank or at least I intended to. Actually it got as far as the wall when it discovered a halfsquad with a panzerschreck. It spent the next couple of turns in motion hiding behind the wall desperately praying for hull hits. Hull hits were duly provided and my SU unaccountably survived. Dave moved his artillery to pound the brush now playing home to two of my T34s. Fortunately they survived, even the one that was foolishly CE (I really was pushing that 8 morale to its limits). My 9-2 took command of a trio of squads with lmgs and sprayed the concealed force in the steeple to find it was only dummies. I'm not sure when I realised Dave didn't have an OB provided hmg but by the time I did he had unshipped the one from the halftrack so it didn't really matter.
Scenting victory (or possibly my neighbour's dinner) I pressed forward. A tank on my left circled around to bring his defenders under fire while my recently rallied troops pushed forward. Up in the north I was winning the battle for the wall and soon hoped to be contesting for the yard. His surviving Hetzer was banging away at my tanks and would sooner or later get a result so I rolled an SU up next to it. My thinking was that either Dave could shift his covered arc (and hopefully miss) or or I would get a side shot on a Hetzer. Unfortunately I pushed the entire CE thing a little far and his hmg (now appropriately ensconced in the steeple) pinned the crew who buried themselves on the floor of the vehicle trembling in fear.
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| End of turn 3 |
Despite such idiocy imposed setbacks I was pushing forward. With a real target to shoot at my 9-2 kill stack broke his hmg halfsquad while in the south Dave slunk back out of harms way allowing me to capture a couple more buildings. His artillery had been more of an irritation than a war winning weapon and this was brought to a close when I finally managed to take out his PzII which had been sitting cheerily under a hail of 85mm shells up until that point. I managed to get a squad forward to support my SU-85 in the north and his schreck toting halfsquad decided not to stand upon the order of its going.
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| End of turn 4 |
"The crossroads is ours," announced Diginaditch brushing bits of wrecked Hetzer off his uniform. The staff officer gave a sickly smile.
"It turns out the regimental commissar had the map upside down. The important crossroads is five miles down the road."
"Should we give this one back then?"






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