Major Kim Oh Noh peered through the light woods in front of him, his eyes seeking the enemy positions. Beside him Commissar Kim Poh Sibul read an inspiring tract from Lenin to the troops. It was a mark of their enthusiasm that very few nodded off. The major beckoned a corporal to him. "Corporal, ah..." "Kim Boh Tye," said the corporal helpfully. "Take a few men with the heavy machine gun and set up a firing position." The corporal nodded and turned to the men, "Kim, Kim and Kim, follow me," he called. The major sighed, "Is there anybody here who isn't called Kim?" he asked. A hand shot up from among the ranks. "What's your name?" asked the major. "Deborah," replied the soldier. "I'll call you Kim."
So this is my first full foray into the Korean War. My nemesis Dave has been eager to play some KW stuff for a while but buggering around with infantry platoon movement irritated me so much that I only agreed to play another scenario as long as that wasn't a thing. Cue this scenario from Rally Point which pits Koreans North and South against each other in the dark early days of the war. At least they were dark early days if you were on the southern side. It was pretty good for the northerners. Here my North Koreans supported by some garage sale T34/85 tanks will attempt to dispossess some South Koreans of a group of buildings (definitely not huts). As if to punish me for my aversion to IPM (which sounds like a beer) the North Koreans are saddled with the early war doctrine which hampered their Soviet role models. I suppose it was too much to hope that the North Koreans would emulate 1945 Soviets rather than 1939 Soviets. The North Korean commissars aren't as effective as their Russian counterparts but they are just as unforgiving towards those recalcitrants who fail to rally.
To win my North Koreans have to capture eight buildings (not huts) from their South Korean defenders. It has to be admitted that I have been given the tools to do the job. I have ten elite squads (three 628s and seven 458s) plus four squads of first liners making up the numbers. Three leaders including a 9-1 and a 10-0 commissar urge them forward. They have three lmgs, two atrs and a hmg in support. Rolling on to help my troops forward are six T34/85 tanks from the 105th armoured brigade. Three enter on the first turn and three on the third. Facing me are Dave's hapless South Koreans. He has twelve first line squads (an equal mix of 557s and 447s) a pair of crews, three officers including a doughty 9-2, a mmg, two lmgs, a BAZ45, a DC and a 57L antitank gun plus six concealment counters. But wait, that's not all. He gets a -1 to Human Bullet creation die rolls which means I can anticipate a stream of death crazed maniacs hurling themselves at my clanking metal beasts apparently under the impression they can tear the tracks off with their teeth.
Below is my set up. Elite North Korean troops can deploy (suck on that Russians) and I dutifully deployed a squad of my 458s to take advantage of the fact. The bulk of my force was heading through the (light) woods on board 62 heading for the buildings (and Dave's main defences) in the corner. A handful of squads and my most expendable leader were allocated to cleaning up the board 48 buildings. I did assign two of my turn 1 tanks to help them. By SSR huts exist on board 48 reducing the number of victory locations on that board to four.
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| At start |
Dave had allocated similar token forces to board 48 as myself. Board 62 was where the real battle would take place. But board 48 would have its day in the sun as my throwaway troops and a pair of T34/85s barrelled down on a collection of concealment counters lurking in huts and buildings. Down on board 62 I eased forward lugging a monstrously heavy hmg (for some reason I didn't think of dismantling it) probing for his defences. Of course it wasn't quite that simple. At the bottom of board 62 my mighty 628s ran into a spattering of long range fire and that was enough for one squad to flee squealing for the dubious protection of the woods behind.
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| End of Korean turn 1 (both sides are Korean but I don't intend to make it easy for you) |
The inevitable crumbling of my eight morale troops to inconsequential fire not withstanding I was pleased with my first turn. As Dave struggled to turn the tide board 48 exploded as human bullets charged my tanks, can openers clutched in their eager hands. Just for once I had troops supporting my armour but at least one human bullet charged through a cloud of metal to hurl themselves (note non gender specific pronoun) futilely against the clanking metal beast that menaced their positions. Incidentally my pronouns are clanking metal beast/dicebot bitch. Despite several nervous moments Dave's human bullets bounced off my armour without effect. Down on board 62 while 48 hogged the spotlight I had captured a halfsquad and oozed lava like closer to my goal.
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| Also the end of Korean turn 1 My tank crew is currently engaged in hosing human bullet off the chassis |
The battle on board 48 raged on but South Korean hopes were clearly fading and media attention turned to board 62 where the looming presence of a North Korean horde had forced Dave to shuck some concealment counters as he rearranged the deck chairs on his personal Titanic in what would no doubt be a futile attempt to slow my raging warriors. One tiny tickle of concern for me was the non-appearance of his atg. It must be hiding somewhere. I dealt with this in my usual way, I forgot all about it.
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| So now I just have to cross a shallow bowl, drive out or kill his defenders and capture the buildings. Easy, no? |
Turn three arrived and so did three more T34/85 tanks. I had so many tanks I wasn't sure what to do with all of them (to be fair I have the same problem if I only have one tank). As they buffed their nails and waited for the second half of their armoured support my troops on board 62 incremented forward plunging into close combat when Dave was silly enough to stand and fight. I was already seeing a slight problem. Time was starting to run out and the geography was awkward. Oh yes and there were a bunch of untouched South Koreans ready to greet me with fire and steel or at the very least smoke and plastic.
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| Board 48 lies near forgotten as the real battle starts |
By now, gentle reader you must be thinking "But Neil, things are going so well, how are you going to fuck this up?" Patience children, all will soon be revealed. Just let me revel in my premature triumphalism for another turn or so. Rather to my astonishment close combat was decided in my favour. My troops were weaving through the woods heading towards the buildings which were Dave's "must defend" terrain. Up on board 48 Dave's last troops had gone down but nobody cared. With my reinforcements now up at the front I had six tanks and a plethora of troops. It was true that the South Korean squad in the forward building had shown an irritating failure to break under fire but I had the men and the machines. What I was a little short of was time.
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| This is the last picture. I was crying too hard to take any more |
After such a build up the crash came hard and fast. I found his atg when a tank parked next to it and I was promptly reduced to five T34/85s but this was a pinprick. The victorious board 48 troops scurried down the road to menace Dave from another flank as my troops on board 62 wormed and squirmed their way through the woods ready to lunge for the last buildings. I finally broke the South Korean squad in the forward building but an ill advised follow on shot sent the bastards berserk. That was tedious but not a problem, one way or another he would be leaving the building. I shoved a tank into bypass and built up enough troops to slaughter the hapless inhabitants.
But now I had a problem. My troops from board 48 were menacing him from the top and a building was within reach. That meant I had to take two more. With only two turns left this meant I had to occupy the hex circled in red above as a jump off point. Said hex was covered by a South Korean squad. I drew fire as much as I could but I still had to risk a 2FP shot if I wanted the hex. A 628 squad led by my 10-0 commissar entered boldly. Dave rolled a four. My commissar pinned and the squad broke. I raved and wept but I had no choice, I needed the hex. One by one I pushed another pair of elite squads into the 1FP residual. Each time Dave rolled a four. Each time my eight morale troops couldn't handle a normal morale check.
I'm not sure what happened next but when I woke up in the psych ward the attending doctor told me I had conceded the game. I had plenty of troops left but they weren't close enough to menace the buildings without taking lunatic risks and my troops had proved incapable of surviving quite reasonable risks. Despite the soul shattering way it ended both Dave and I thoroughly enjoyed this game. Congratulations to Dave who delayed me long enough to force me to take the risk and a thousand curses on the dicebot that chose this moment to sodomise me without mercy.
Major Kim Oh Noh crouched further down wishing the trees were a little more thick on the ground. The attack had collapsed at the last minute when the commissar came under fire and had a nervous breakdown. A rustle disturbed the undergrowth and the major froze.
"Kim?" he asked, it seemed a safe bet.
"Actually it's Deborah," came the response, "but I'm thinking of changing it to Kim."