Tenente Enzo il Mondo leaned out of the L3 trying to get a better view of the vehicles approaching through the dust. In doing so he almost tipped the vehicle over, a warning shout from his driver alerted him to the danger just in time. Ahead of him a line of trucks and armoured (for a given definition of armoured) vehicles (for a given definition of vehicles) stretched away into the distance. What with the dust and the glare from the sun the distance wasn't particularly distant.
"British armoured cars approaching," announced il Mondo grabbing the machine gun that balanced precariously on the L3's roof, "let's go!"
The driver stamped on something and yanked on something else and the L3 shuddered to an undignified halt.
"What the hell are you doing?" demanded il Mondo.
"Sorry," replied the driver. "I pressed the wrong lever."
The sound of machine gun fire interspersed with the slightly heavier reports of antitank rifles filled the air.
"Well fix it," snapped il Mondo, "the battle's starting." As il Mondo watched a truck was shattered and the other L3s in the column started taking heavy fire. "On second thought," said il Mondo pensively, "there's absolutely no rush."
It will probably come as no surprise that the only updated module I possess is Hollow Legions 3. For the rest I soldier along with the OG set. Along with a gleaming new Italian order of battle the module dug out some venerable scenarios polished up the edges and presented them to the eager purchaser. This is Across the Wire, formerly Scenario 61 from an Avalon Hill journal and now repackaged as Scenario 261. Strange as it may seem it was my opponent Dave who suggested we play this one. Perhaps he hoped for another cheap victory a la Monastery Hill. This in the early days of the war in the desert. Italo Balbo is still alive, Rommel is just some divisional commander with a genius for self promotion and on the border between Libya and Egypt a meeting engagement is about to occur. I've got to admit that "meeting engagement" sounds like the precursor to an arranged wedding. The British are about to meet the Italians and the Italians are about to meet their doom.
As the Italian commander I control a large number of trucks intent on getting the hell out of Dodge as quickly as possible. These trucks are "protected" by half a dozen L3 tanks, four of the normal variety and two of the special anti aircraft conversion. Said conversion consisting of bolting one of the machine guns to the roof and adding the letters "aa" to the counter. To bolster this manifestly inadequate firepower one of the trucks is carrying a 65mm gun and its crew. By comparison with every other weapon in both OBs the 65 is a monster if it ever hits anything. Italian AFV crews are inexperienced and can't use platoon movement which means if they fail their start up die roll they can't move at all. Lest the British feel they didn't have enough targets to shoot at in turn four another three L3s arrive; one normal and two AA. On turn five yet another three L3s present themselves for destruction but this time two of them are toting the beefy 20mm antitank rifle which boosts their tank killing capacity from non-existent to derisory.
And what does Dave have to counter the swarming hordes of L3s? He starts with a pair of armoured cars, one Rolls Royce and one Morris. On turn three another Morris and a pair of Rolls Royces arrive for a grand total of five. The British win by scoring 6VP more than the Italians. Intense Heat Haze and Light Dust are in effect thus making hits as unlikely as kills.
The Italians start lined up nose to tail on a desert track which will take them to the dubious safety of Fort Capuzzo. The British roll on from the east to find their targets neatly presented to them.
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British turn 1 this is the only picture because all the others are variants on the same theme |
Dave, unwisely in my view, divided his forces sending one armoured to the very north edge of the board to await the trucks while the other hovered around the middle challenging the L3s to do their worst. That's a pretty safe challenge to make at the best of times. In return my trucks trundled towards the exit clutching their dust counters about themselves for safety. They couldn't exit until turn 3. The truck with the gun screeched to a halt prior to unloading in the next turn while my L3s ground to a halt, fired ineffectually and generally lived up to the reputation the Italians earned in the early days of the desert fighting.
I shan't bore you (too late) with a blow by blow account if only because there weren't very many blows. Dave managed to shoot up a truck and then overran my 65mm gun ignoring the shells that whistled around his ears as he did so. Armoured cars and L3s shot at each other with equal impotence. The targets were small, there was dust in the air and with the exception of the L3aa vehicles absolutely no one was crew exposed. I surrounded an armoured car with a trio of L3s and watched it just drive away as I proved incapable of scratching the paint. The game settled into a routine. My to hit rolls were so high that I almost never scored a hit. Dave's to hit rolls were better but his to kill rolls were mediocre at best and I had the gratifying experience of seeing multiple hits bounce off the L3's armour. For context the L3's armour is essentially tinfoil stretched over a bamboo framework.
My trucks fled for the exit at the first opportunity sneaking around the armoured cars while the L3s lurched about with the sort of jerky movement that puts you in mind of a stop motion film. His reinforcing armoured cars came on without any particular change to the overall situation. Shortly afterwards my extra L3s arrived with about the same impact. The game turned when the dice gods tossed me a bone. I finally scored a hit on a Rolls Royce and a subsequent snake eyes on the to kill sent it up in flames. After much shooting Dave finally managed to take out an L3 but shortly afterwards I managed to kill a Morris as well. I think they were my only two hits of the game but I have to admit they were good ones. The final score was Dave; one L3, one truck and the gun and crew for a total of 9VP, me; two armoured cars for a total of 6. So, a thoroughly undeserved victory to me.
It has to be admitted neither of us was particularly enamoured of this game. You just had to take your shots and hope you rolled low. As an introduction to the desert it is useful particularly as the stakes couldn't be lower. There is dust, DVP, heat haze and all of the things that keep you clutching the rule book close to your chest when you play. Thanks to Dave for the game as it allowed me to chalk up another win for the Italians and now we need never speak of it again.
The dust abated temporarily and tenente il Mondo gazed across the battlefield. The trucks were gone apart from one lone victim and a Rolls Royce burned merrily in the near distance. Suddenly with a sound like an electric egg beater the L3s engine sputtered into life.
"Got it," said the driver triumphantly as the vehicle lurched forward. "Where's the battle."
"It's over," replied il Mondo. Somewhat disbelievingly he added, "I think we won."
"Wonderful," said the driver, "do you think anyone will ever believe us?"
"I'm having a little difficulty believing it myself."