By December 1944 the tide of war had definitely turned on the Russian
front. This could be seen from the fact that Stalin had stopped even
pretending to be nice to people and various German generals had stopped
praising themselves and started work on their memoirs blaming everything
on Hitler. Further down the command chain German soldiers stopped
dreaming of victory and started dreaming of survival while Soviet
soldiers stopped dreaming of survival and started dreaming of victory.
Meanwhile behind the lines the SS started a vigorous campaign to murder
those people that they had so far unaccountably left alive.
In
the north a Soviet offensive had cut off a large pocket of German
troops in Courland. Showing the originality they are famous for
military writers have dubbed it "the Courland Pocket". Of course the
Germans could have evacuated by sea and used those troops to defend
somewhere more useful such as (to take an example completely at random)
Berlin. Naturally Hitler disagreed. By keeping the troops there he was
tying down Soviet troops that could otherwise he used elsewhere. The
fact that about two million Soviet troops were currently heading towards
his location didn't manage to disabuse him. Still there was a grain of
truth to his assumption. The pocket was too big to ignore so while
their colleagues headed towards the "lair of the fascist beast" those
who drew the short straw found themselves attacking the Courland Pocket.
This
is Scenario J157; Rage Against the Machine which pits a charmingly
eclectic group of Germans against onrushing Soviet hordes. Dave Wilson
and I played this one on Saturday and I got to take the Germans
attempting to hang on to a largely worthless piece of ground for another
five minutes while Dave's Soviets battered at the gates. The Soviets
have to take two of three objectives, a bridge in the south, a building
in the centre and a crossroads in the north. They have an awesome array
of firepower to do the job. Sixteen squads (including six elite),
demolition charges, a heavy machine gun, a 9-1 leader plus a few light
machine guns and a couple of lesser leaders to make up the numbers. In
close support they have eight terrifying AFVs. Three T34/85 tanks
(fast, well armoured, awesome gun) and five ISU self propelled guns
carrying weaponry ranging from 122mm to 152mm in calibre (think of a
heavily armoured barn set on tracks). To defend I got eleven squads of
various enthusiasm from elite (ready to die for folk, fuhrer and
fatherland), through first line (weary and disillusioned but willing to
do their best), second line (looking nervously for the exits) and
conscripts (wishing they'd joined the Salvation Army instead). To back
up this all too scanty force was a medium machine gun, a couple of light
machine guns, a single 75mm anti tank gun and a panzerschreck
(basically a more difficult to pronounce bazooka). In addition each of
my three officers was toting a panzerfaust capable of reducing the most
formidable piece of armour to scrap metal with a single shot (which is
good because a single shot is all they get). On turn three
reinforcements in the form of a pair of jagdpanthers, a single StuG and a
trio of elite squads with an lmg turn up to bolster what will by then
no doubt be a frail defence.
So, to design my defence.
The problem was the Soviets had the firepower to smash through pretty
much anywhere. I designed my defence around the concept of delay rather
than halt. A road ran just north of the river to the desired bridge
and another road in the north lead directly into the village and the
crossroads. Between these two roads was a mess of forest, orchards,
brush, hedges, buildings and the occasional pond until one struck the
village itself. Two small hills, one in the north and the other in the
south overlooked their respective roads. I set up a front line of
expendable units, dummy stacks and conscripts with the occasional second
line or first line squad as a stiffener. I trailed units back along
the north road in convenient buildings and patches of forest. Like an
idiot I neglected to set anything up on the north hill itself and
completely neglected the tiny (but completely open) passage between the
north hill and the board edge. My pseudo defence stretched across the
middle of the board but ended temptingly short of the southern river
bank. Partly this was due to a lack of troops but mainly it was because
it seemed obvious to me that a hidden schreck unit must be in the trees
near the bridge and the AT gun was probably based in a handy patch of
woods where it could cover the road approach. In short I didn't really
expect him to try to hard for this one and felt I could deal with him if
he did (wrong). Another squad with an officer was hidden in the small
woods behind the northern hill hoping to take out a tank or two should
they break through.
Dave's set up wrong footed a goodly
portion of my defence as he place almost everything in the north
leaving a modest diversionary force to attack through the centre. All
eight of his AFVs were as far away from my AT gun as it was possible to
be and remain on the board. While I was composing my concession speech
Dave moved his forces forward. The bulk of his infantry shuffled
circumspectly forward, positioning themselves to crush my frail defences
on turn two. One of his T34s charged into the forest attempting to
blaze a path for his comrades. Instead he bogged. In turn two he
mired. In turn three he immobilised. The crew then hopped out and
panted after the infantry now some way ahead, keep an eye on those
bastards we'll meet them again. In the centre he probed my defences and
inched forward while I decided for the most part that concealment was
the better part of valour
In the north another of his
tanks dropped a smoke shell into building H6 effectively blinding the
hapless conscripts within. A couple of squads started exchanging fire
with a couple of other defenders while the bulk of his force pushed
toward the hill, armour lurking modestly behind. At this point I
realised with mounting horror that I had no defences on the hill and
Dave could swarm over (and behind) it with impunity. At the last moment
I advanced a concealed squad onto the hilltop just before half the
population of Moscow turned up. I knew that guy was dead before I sent
him in and so it proved but before he went down (with a 122mm round to
the head I believe) he managed to break four squads and impose a small
delay on Dave's main force. Your iron crosses are in the mail guys.
Eventually
Dave swarmed over and around the hill and drove a tank around to
bolster his troops whereupon I promptly destroyed it with a panzerfaust
from my officer hidden in the woods and committed a grievous rules
violation in doing so (I am writing this mea culpa at Dave's
insistence). You remember that the officer was hidden with a squad. I
had revealed the squad earlier to fire at a juicy target moving in the
open (and failed completely of course) but return fire had broken the
squad. Since the officer was in the same hex (albeit still hidden) it
too should have suffered the attack but I completely forgot to check.
It was possible therefore that Dave's tank was destroyed by an officer
who should already have been dead. We discovered this a turn later when
it was too late to do anything about it so we settled for removing the
offending officer from play.
Meanwhile in the south
Dave had sent a pair of ISUs to support his attack which was working its
way through my defences. With the route apparently clear the metal
behemoths rumbled down the road straight into the line of sight of my AT
gun. My gun promptly killed one of them (they're so big its difficult
not to hit them) and startled the other. The rest of his diversionary
force was engaged dealing with the remnants of my defence but at that
point my idiotic gun crew broke their weapon and Dave felt free to move
(they repaired the gun the next turn whereupon one of his squads
promptly broke the crew instead).
Feeling unjustifiably
confident about the ability of the southern flank to hold I brought my
reinforcements on in the north. The two jagdpanthers went into the
village to bolster the defenders struggling with the Soviet attack while
the StuG parked itself behind a wall and tried to look menacing (its
armour could be penetrated with a can opener so I was trying to keep it
out of harms way). Two of the reinforcing squads went into the village
and one with a lmg and leader moved into building 3aK3 which was one of
two that had to be taken to command the crossroads. As my StuG
positioned itself one of his tanks (or SP guns I forget) took a low odds
shot at it which missed and my StuG returned the favour with the same
result but in the next turn it put a round straight through the frontal
armour for another kill. The tank crew from the immobilised vehicle had
caught up with the main force now and started its own little flanking
movement around the StuG to the north. Disdaining to fire on such a
weakling the StuG targeted a more worthwhile enemy and promptly broke
its gun.
Time was now running out and to get things
moving Dave drove one of his tanks straight into a building where a
melee was raging, right next to a jagdpanther. He failed to kill my
squad (his squad succeeded in doing that all by themselves) but the next
turn the jagdpanther reduced his tank to scrap. Another ISU broke into
the village only to be nailed by a panzerfaust from an officer hiding
in a building (kids, do not fire a panzerfaust inside a building, the
backblast will kill you). Somehow my officer survived but the ISU
didn't. Despite the armour losses Dave was crawling ever closer to the
crossroads. Down in the south a squad, the crew from the mangled ISU
and its surviving comrade rolled towards the bridge. The hidden half
squad with the schreck took out the ISU but the squad and crew waltzed
past while it was doing so and suddenly Dave had the bridge and I had no
troops that could get there in time to recapture it.
Feeling
the centre building to be safe (correct for a change) I focused on
trying to hold the crossroads. I should have focused a little harder.
Dave bled and limped and I think he lost another tank (I'm pretty sure
he ended the game with only one) but had managed to get a large force of
infantry right next to the building occupied by my reinforcement squad
with the machine gun. I was left with a dilemma, drop concealment and
hopefully shoot his best chance to pieces or stay concealed and make it
that much harder for him to hit me. I chose to shoot, completely
botched it and watched my guys get reduced to red mist in the defensive
fire. Dave walked into the building on the last turn.
But
wait,you cry, didn't you have to occupy two buildings to control the
crossroads? Well that damned tank crew sneaked right around behind my
StuG and into the other one while I was looking at the huge masses of
infantry to my front. I realised the danger too late and missed my
opportunity to eject them. Victory to Dave on the last turn
congratulations to him and thanks for not hitting me about the head with
a dice cup for that panzerfaust cock up earlier on.
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Nice AAR Neil, it was a pretty good game and being the Russians I felt obliged to use up every tank in my OB in the quest for victory. Stalin would have been proud.
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